I’ve got a serious problem. In fact, I think a lot of parents have a serious problem, whether they realise it or not – we’re at risk of losing our children. Not to a rogue gang of child-snatchers, or to a militant group of drug-pushers. We are facing a much greater and more powerful enemy, one that is known by many names and that a great many of us have already invited into our homes, some we’ve even allowed into our kids’ bedrooms. Who is this enemy of which I speak?
In my house, it goes by the name Playstation 3, or PS3, when there’s not enough time for the extra syllable. Some of you might be more familiar with its equally powerful cousin, XBox 360. And for those of you whose kids are only just dipping their toes into the waters of video gaming, you probably have only met the youngest member of the family, the Nintendo Wii.
Now before I spark a debate over which console is best, and believe me people can argue themselves into a straightjacket over this, let me clarify that, as a parent, there’s only one feature we should all be concerned about, and they all have it. They’re too good. Way too good. They’re so good, they threaten to transform our bright-eyed, rosy-cheeked children into a generation of gray-faced, sunken-eyed zombies.
It’s a phenomenon that ranks right up there with childhood obesity – it only exists because we live in a society in which our financial means (or willingness to take on more debt) often exceed our ability to say no to our children. Add to this the group mentality of, ‘Every other kids seems to have one, so how bad can it be?,’ and you’re left with a situation where buying a child a £150 plus ‘toy’ seems perfectly logical. And let’s not forget, this is just for the consoles. Buying one only gives you the right to spend an additional £30 to £40 every time you have the crazy notion that you might actually like to have a game to play in it.
But it’s not the money that I want to make a point of either because, let’s face it, many of us are way past that now. The sales figures speak for themselves – as of the end of December, 2009, Microsoft had sold 39 million XBox 360 consoles worldwide. Sony lagged slightly behind with Playstation 3 sales of 33.5 million. As of the same date, Nintendo Wii had sold a staggering 67.45 million consoles worldwide. And keep in mind, a huge amount of these sales will have come after the global economy crashed because none of these consoles is more than five years old.
So what did these companies do to find their way into so many of our homes? The answer is simple, and at the same time exceedingly difficult to achieve – they created a product that offers something for everyone. Their games can simultaneously teach you how to dance, how to care for a pet, how to fly an airplane, and how to lose weight. Within one afternoon, you can transform yourself from a footballer to a rock star to a world-class snowboarder, without needing an ounce of talent or training. They allow you to launch yourself from a giant slingshot just for fun, or have a teeth-rattling crash in a monster truck, without breaking every bone in your body.
It sounds fantastic, so what’s the problem? The problem is that it’s all smoke and mirrors. Because what you’re really doing is sitting on your backside, alone, in a room, staring at a giant screen and becoming less and less a part of the world in which you really live. And credit to them, they have worked exceedingly hard to keep the illusion going.
The first step was to introduce a whole host of fitness games that make you think you’re exercising. Surely, though, this is no more than the electronic world’s equivalent of offering you carrot sticks to go with your Big Mac and large fries. Next, they created online gaming. Suddenly, you’re not playing a game by yourself because now you have a list of potential online playmates that span the entire globe. But how does a parent determine whether these ‘friends’ are nine or forty-nine? And finally, as if the experience wasn’t good enough already, they have worked out that, with the use of a camera that will set you back another £20, they can actually put you and even your room into the game.
Add it all together, and these gaming systems have almost as much power to allure and overwhelm our children as the most addictive narcotic on the market. And addicted, they are. Just threaten to remove a console from the house and watch how quickly your children will fall into line. Or challenge them to come up with five activities that they would like to do on a Saturday that don’t involve video games, and see their little faces go blank. In fact, the experience is so appealing that even if you limit your children to one hour of games a week, they will spend five times that many hours strategising how to get the most out of their weekly fix.
The bottom line is, too much exposure to these games is bound to have a detrimental effect on our children. What kind of adults will this generation of young gamers ultimately become? If everything they learn about life were to come from the virtual world, then they will grow up believing there are no consequences for any of their actions, from stealing a car to killing an innocent bystander. They will be under the misconception that they can be world-class athletes, race car drivers, and musicians without putting a single day’s hard work into it. They will drive recklessly and at break-neck speeds because, after all, there is no end to the number of times you can walk away from a deadly car crash. And they will believe that war and deadly weapons are as much a part of everyday life as turtles who can drive karts.
So what can we do to prevent this future for our children? How do we re-engage them with the real world – the one with consequences, disappointment, and even death. How do we convince them to ride a real snowboard, when they’re so much better at riding a virtual one? In short, how do we compete with something so good?
The obvious answer would be to eliminate the games from your life. But I’m a believer in balance, in letting children experience a little bit of everything, within reason of course. Deprive your children of chocolate and fizzy drinks for the first seventeen years of their life, and you can guess what they will live on for the first year after they move out. But we must find a middle ground – a way to let them dip their feet in the waters of video gaming without constantly worrying that they’re going to drown. And we must find this middle ground soon, before they find a way to make their products even better.